by Derek Runberg
August 2015, 312 pp.
Take 30% off with the coupon code MAKEART.
"An excellent primer on this Javaesque language for multimedia art, especially for casual or younger programmers. A quick read through the relevant chapter will have you—within minutes—visualizing data downloaded from online repositories or communicating with an Arduino microcontroller."
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
Next up: The SparkFun Guide to Arduino!
About the Author
Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.
Table of Contents
Foreword by Nathan Seidle
Project 0: Getting Started with Processing