As you follow along with this in-depth, hands-on tutorial, you’ll learn how to:
The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game.
Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.
About the Author
Karl Bunyan's first adventure game was published in 1990 on the ZX Spectrum, and he’s been developing games ever since. Bunyan created HTML5 prototypes for the Game Show Network’s Facebook gaming platform, and he is currently the owner of Wedu Games, an independent firm that builds web and mobile games.
Table of Contents
Chapter 1: Preparation and Setup
Part II: Enhancements with HTML5 and Canvas
Chapter 5: CSS Transitions, Transformations, and the HTML Canvas
Afterword: Go Make Some Games!top)
"If you like to follow along writing the code from technical books while reading them, the author of this book has done a fantastic job making it easy to do. The book is a great reference. It exposes a developer new to web technologies to the numerous APIs, does a good job explaining when such technologies are useful, and accurately weighs pros and cons of different approaches."
"The writing is clear and easy to follow, the examples are good, and the concepts provide a solid foundation on which you can build."
"If you have any interest at all in learning how to build games with web standards, then I definitely recommend checking out this book."
"Clear and easy to follow."