by Conrad Barski, M.D.
October 2010, 504 pp.
Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people!
With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude!
Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen.
You'll learn to:
With Land of Lisp, the power of functional programming is yours to wield.
About the Author
Conrad Barski has an M.D. from the University of Miami, and nearly 20 years of programming experience. This includes a stint developing an obscure Atari Jaguar game, and working on many medical software projects. Barski is also an avid cartoonist, having created the popular alien Lisp mascot and many graphical tutorials. He currently develops cardiology software and lives in Washington, D.C.
Check out the Land of Lisp music video!
Table of Contents
Section I: Lisp Is Power
Section II: Lisp Is Symmetry
Section III: Lisp Is Hacking
Interlude: Functional Programming Is Beautiful
Section IV: Lisp Is Science
Epilogue: Land of Lisp: Secrets of the Seven Guilds
View the detailed Table of Contents (PDF).
View the Index (PDF).(top)
"Turns out the border between genius and insanity is a pretty cheery place."
"An excellent book for someone who wants to learn how to program."
"If for no other reason, you should buy Land of Lisp because of the extreme levels of unadulterated nerdery filling its pages. This book will appeal to the long-time Lisper and the neophyte."
"By choosing to teach Common Lisp using 1980s style text games the author has come up with an original and clever idea that avoids all the usual boring examples found in computer language books."
"To be honest, I just bought the book for enjoyment but I find myself getting a new perspective and learning more about Common Lisp. Recommended!"