Arduino Workshop

A Hands-On Introduction with 65 Projects
by John Boxall

May 2013, 392 pp.
ISBN: 978-1-59327-448-1

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.

In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.

Among the book's 65 projects are useful devices like:

  • A digital thermometer that charts temperature changes on an LCD
  • A GPS logger that records data from your travels, which can be displayed on Google Maps
  • A handy tester that lets you check the voltage of any single-cell battery
  • A keypad-controlled lock that requires a secret code to open

You'll also learn to build Arduino toys and games like:

  • An electronic version of the classic six-sided die
  • A binary quiz game that challenges your number conversion skills
  • A motorized remote control tank with collision detection to keep it from crashing

Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects.


About the Author

John Boxall has been writing Arduino tutorials, projects, and kit and accessory reviews for several years at www.tronixstuff.com. Arduino Workshop is his first book.


Table of Contents

Acknowledgments
Chapter 1: Getting Started
Chapter 2: Exploring the Arduino Board and the IDE
Chapter 3: First Steps
Chapter 4: Building Blocks (PDF)
Chapter 5: Working with Functions
Chapter 6: Numbers, Variables, and Arithmetic
Chapter 7: Liquid Crystal Displays
Chapter 8: Expanding Your Arduino
Chapter 9: Numeric Keypads
Chapter 10: Accepting User Input with Touchscreens
Chapter 11: Meet the Arduino Family
Chapter 12: Motors and Movement
Chapter 13: Using GPS with Your Arduino
Chapter 14: Wireless Data
Chapter 15: Infrared Remote Control
Chapter 16: Reading RFID Tags
Chapter 17: Data Buses
Chapter 18: Real-time Clocks
Chapter 19: The Internet
Chapter 20: Cellular Communications
Index

View the Index (PDF)
View the detailed Table of Contents (PDF)

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Reviews

Featured on Boing Boing (Read More)

Featured on Popular Mechanics (Read More)

"When it comes to technology, there's really something to be said for learning by example, and with each key point focused around a specific project, the information in this book is easy to learn and retain."
—Dave Rankin, About.com Open Source (Read More)

"Arduino Workshop was the first book I’ve read that helped me really make sense of the practical applications the Arduino is capable of."
—AmateurRadio.com (Read More)

"A very thorough primer for those wishing to jump on the [Arduino] bandwagon."
—Kevin Wierzbicki, Campus Circle (Read More)

"I’ve checked out several Arduino “primers,” and found the best one for my purposes to be Arduino Workshop: A Hands-On Introduction with 65 Projects by John Boxall."
—Jeff Rowe, MCADCafe.com Blog (Read More)

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