Haverbeke immerses readers in code, and exercises and projects throughout offer readers hands-on experience with writing programs. As readers build projects like an artificial life simulation, a simple programming language, and a paint program, they learn the essential elements of programming, including syntax, control, and data, as well as how to
- Organize and clarify code with object-oriented and functional programming techniques
- Script the browser and make basic web applications
- Use the DOM effectively to interact with browsers
- Harness Node.js to build servers and utilities
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