Art of Interactive Design

Art of Interactive Design
A Euphonious and Illuminating Guide to Building Successful Software
by 
Chris Crawford
December 2002, 408 pp.
ISBN-13: 
978-1-886411-84-5
Sorry, no ebook is available for this title. (Why not?)
$29.95

An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.

Author Bio 

Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill). He is currently at work on Erasmatron, an interactive storytelling project.

Table of contents 

Part I: Fundamentals
Chapter 1: What exactly IS interactivity?
Chapter 2: Why bother with interactivity?
Chapter 3: Speaking
Chapter 4: Thinking
Chapter 5: Listening
Chapter 6: The Interactive Loop
Chapter 7: Architectures

Part II: Design Advice
Chapter 8: Guidelines
Chapter 9: Anthropomorphization
Chapter 10: Bloopers
Chapter 11: Clocksetting
Chapter 12: The Design Process
Chapter 13: Advice for Specific Fields
Chapter 14: Dedicated Devices
Chapter 15: Why learn programming?
Chapter 16: Soft Math

Part III: Theory
Chapter 17: Process Intensity
Chapter 18: Linkmeshes
Chapter 19: Play
Chapter 20: Abstraction
Chapter 21: Indirection
Chapter 22: Linguistics
Chapter 23: Metaphor
Chapter 24: Anticipation

Part IV: Social and Artistic Issues
Chapter 25: A History of Interactivity
Chapter 26: Control Versus Interactivity
Chapter 27: The Two Cultures Problem
Chapter 28: Interactive Storytelling
Chapter 29: Subjunctivity
Chapter 30: Futures

Reviews 

"Crawford is a fine writer with an engaging style that never glosses
over the tough points, but never slows you down. I think you always come
away from one of his books entertained and inspired."
--Dr. Dobb's Programmer's Bookshelf Newsletter

"This thoughtful author shares his views on everything from color intensity
to variables as he explains the need to make a site interactive."
--Bytes.com

". . .discusses the theories and principles of interactive design in a
discursive style."
--Book News

"This book integrates [Crawford's] best thinking into a unified set of rules and guidelines for effective interactive design."
--Barnesandnoble.com

"Crawford's breezy, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues."
--Columbus Dispatch

". . . Crawford shares his insights, techniques, and experiences for
developing software that interacts effectively with its users."
--Reviews.com

". . .an excellent instructional guide, an informative overview, and a
'must-have' supplement for personal and professional interactive computer
programming reference shelves."
--MIDWEST BOOK REVIEW

"Chris Crawford's 'The Art of Interactive Design' rewards extended
exploration and study…if you build software systems, it's worth your time
to read this book."
--SINCE1968.COM

"an easy-to-read introduction"
--JavaRanch