|
Part I The Stuff You Need to Buy Chapter 1: A Quilter’s Computer Store Adventures Chapter 2: A Quilter’s Computer Store Adventures, Continued: Why You Should Buy Software and How Part II Getting Started Designing Quilts on Your Computer Chapter 3: How to Set Up Your Drawing Area and Draw a Quilt Block with Drawing Software Chapter 4: How to Set Up Your Drawing Area and Draw a Quilt Block with Drawing Software Chapter 5: Beyond Pale Lines Chapter 6: Patches, Patches, and More Patches Chapter 7: Moving Patches Around Your Screen to Create Bigger Designs Part III Design Strategies for Quilting Nerds Chapter 8: Use Computer Tools to Transform an Old-Fashioned Quilt Block into Something Really Cool Chapter 9: The Log Cabin Block: A Case Study Chapter 10: Exploring Shadow, Shade, and Color Chapter 11: Good Stars Above! Chapter 12: More Marvelous Design Ideas Part IV Appliqué for Everyone Chapter 13: Old-Fashioned Appliqué from Quilt Design Software Chapter 14: Marvelous and Painless Ways to Draw Appliqué and Stencil Patterns Chapter 15: How to Turn Photos, Drawings, and Other Art into Appliqué Designs Part V Fabric and Printers Chapter 16: Putting Fabric in Your Computer Chapter 17: How to Use Your Computer to Print Photos and Other Art on Fabric Chapter 18: Use Your Printer to Create Stencils and Negatives for Fabric Painting, Sun Printing, and Blueprinting Part VI Patterns Chapter 19: Gloria’s Gallery—Patterns for Many of the Quilt Designs Used as Examples in this Book Part VII Cyberspace and More Chapter 20: A Quilter’s Guide to Cyberspace Appendix A: The Quilter’s Guide to Computer Graphics Appendix B: Books We Think You Should Buy The Quilter’s Internet Yellow Pages |
Copyright 2008 by No Starch Press