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Part I: Fundamentals
1   What exactly IS interactivity?
2   Why bother with interactivity?
3   Speaking
4   Thinking
5   Listening
6   The Interactive Loop
7   Architectures

Part II: Design Advice
8   Guidelines
9   Anthropomorphization
10   Bloopers
11   Clocksetting
12   The Design Process
13   Advice for Specific Fields
14   Dedicated Devices
15   Why learn programming?
16   Soft Math

Part III: Theory
17   Process Intensity
18   Linkmeshes
19   Play
20   Abstraction
21   Indirection
22   Linguistics
23   Metaphor
24   Anticipation

Part IV: Social and Artistic Issues
25   A History of Interactivity
26   Control Versus Interactivity
27   The Two Cultures Problem
28   Interactive Storytelling
29   Subjunctivity
30   Futures

book main | contents | reviews



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