by Chris Crawford
December 2002, 408 pp.
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An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.
About the Author
Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill). He is currently at work on Erasmatron, an interactive storytelling project.
Table of Contents
Part I: Fundamentals
Part II: Design Advice
Part III: Theory
Part IV: Social and Artistic Issues
"Crawford is a fine writer with an engaging style that never glosses
"This thoughtful author shares his views on everything from color intensity
". . .discusses the theories and principles of interactive design in a
"This book integrates [Crawford's] best thinking into a unified set of rules and guidelines for effective interactive design."
"Crawford's breezy, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues."
". . . Crawford shares his insights, techniques, and experiences for
". . .an excellent instructional guide, an informative overview, and a
"Chris Crawford's 'The Art of Interactive Design' rewards extended
"an easy-to-read introduction"