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Introduction by Roland Hess Chapter 0: How To Get Blender and Install It Chapter 1: An Introduction to 3D Art Chapter 2: The Blender Interface Chapter 3: Object Manipulation and Basic Animation Chapter 4: Mesh Modeling Chapter 5: Multiresolution Sculpting Chapter 6: Character Animation Chapter 7: Rigging and Skinning Chapter 8: Shape Keys Chapter 9: Materials and Textures in Blender Chapter 10: UV Unwrapping and Painting Chapter 11: Lighting Chapter 12: Particles Chapter 13: Composite and Rendering Chapter 14: Preferences and Options: Customizing Chapter 15: Blender Bonuses Reference |
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