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Introduction by Roland Hess
Chapter 0: How To Get Blender and Install It
Chapter 1: An Introduction to 3D Art
Chapter 2: The Blender Interface
Chapter 3: Object Manipulation and Basic Animation
Chapter 4: Mesh Modeling
Chapter 5: Multiresolution Sculpting
Chapter 6: Character Animation
Chapter 7: Rigging and Skinning
Chapter 8: Shape Keys
Chapter 9: Materials and Textures in Blender
Chapter 10: UV Unwrapping and Painting
Chapter 11: Lighting
Chapter 12: Particles
Chapter 13: Composite and Rendering
Chapter 14: Preferences and Options: Customizing
Chapter 15: Blender Bonuses
Reference


book main | contents | reviews



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