Blender GameKit, 2nd Edition

Interactive 3D for Artists
by Carsten Wartmann (Editor)

May 2009, 320 pp.
ISBN: 978-1-59327-205-0

$44.95


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Download Chapter 6: "Tube Cleaner: A Simple Shooting Game"

Blender is the first of the 3D packages to integrate a game engine as well as tools for editing game-logic and creating interactive animation. This book is the ultimate guide for artists interested in exploring this part of Blender.

This fully revised and updated second edition has been written with Blender 2.48, and covers all improvements for game creation thanks to the Open Game Yo Frankie! project.

The Blender GameKit, 2nd Edition starts with an extensive section for people who are new to 3D—explaining all basic concepts—or new to Blender; with a full introduction to the interface. Then it shows in step-by-step tutorials the fun of creating models, adding motion to them, and how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section.

The CDROM contains several playable and editable Blender game demos, created by renowned artists from the Blender community. It also contains all the files needed for the tutorials and Blender V2.48, for all platforms.

Produced By The Blender Foundation. Printed And Distributed By No Starch Press.


About the Author

The Blender GameKit, 2nd Edition was produced by the Blender Foundation, not only to help users unleash their 3D game creation powers, but to support open source projects to further improve Blender. Editor Carsten Wartmann is a 3D designer and author, renowned as the author of many Blender books.


Table of Contents

Introduction

Chapter 1: Foreword
Chapter 2: Quickstart
Chapter 3: Introduction to 3D and Game Engines
Chapter 4: Blender Basics

Beginner Tutorials
Chapter 5: Pumpkin Run
Chapter 6: Tube Cleaner

Intermediate Tutorials
Chapter 7: Pinball
Chapter 8: SubRacer

Advanced Tutorials
Chapter 9: Blender Basic Network Setup
Chapter 10: Game Character Animation Using Armatures
Chapter 11: Flying Buddha

Special
Chapter 12: "Yo Frankie!" The Open Game Project

Reference
Chapter 13: The Blender Game Engine Reference

Appendix

View the detailed Table of Contents (PDF)

View the Index (PDF)

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Reviews

The Blender GameKit, 2nd Edition is "an essential resource for anyone who wants to use Blender to its full capacity."
—Linux Users of Victoria (Read More)

". . . anyone interested in 3D graphics needs to closely examine the 'Official
Blender GameKit,' as the 3D tutorials alone are well worth the cost."
—TECHIMO.COM

"The Blender GameKit is the book for you if you want to go beyond modeling and turn yourself or your team into game developers at no cost."
—Hiperia3D News (Read More)

"With the large number of editable games and inputs from professional Blender artists, the book is a useful read for game designers/creators looking to use the Blender game engine."
—Desicritics (Read More)

"The frequent screen captures helped me a lot . . . thumbs up for that."
—Dr. Dobb's CodeTalk (Read More)

"For any beginner in 3D design and game building, this book is an excellent start."
—Utahcon (Read More)

"Any online game programmer will welcome this fine survey, packed with color photo examples and screenshots throughout."
—The Midwest Book Review (Read More)

"For a beginner to game construction using Blender this is a good place to start."
—I-Programmer (Read More)

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